Belt Balancers - how they work and how to make them (2025)

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EX_plode
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Belt Balancers - how they work and how to make them

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Postby EX_plode »

I have created what I call "A compilation of research and occasionally a useful guide" on the designing of belt balancers, as this is a complex topic that I have recently been doing a lot of research into, and there seems to currently be a dearth of guides available. There are plenty of copy-and-paste designs on the wiki, but nobody seems to be explaining why they work, or how to make them yourself. I have attempted to do this.

The introduction of the guide follows:

This “guide” is the sum total of my belt-balancing knowledge after approximately 15 hours of research, testing and investigation. In it, I explain some of the theory behind how belt balancers work and how to design them properly. I have come up with a reliable method to design one-to-many splitters and many-to-one mergers. I have also come up with a method to design many-to-many balancers, but the designs produced are too large to be of practical use.

Bear in mind that the following information is merely the conclusions I have reached from my own investigation; I do not have answers to some of the questions raised, and there is always the possibility that I am wrong about something.

However, I hope that at the very least I will shed some light on the mysterious belt spaghetti, and perhaps give you a 15-hour head-start on your own learning.

Download here:

Factorio Belt Balancers v1.0.pdf
Belt Balancers - A compilation of research and occasionally a useful guide
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jcranmer
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Belt Balancers - how they work and how to make them (2)
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Postby jcranmer »

You say that it's impossible to build a perfect 3-1 balancer that will still balance its inputs evenly, even if some of them are missing. It's not, at least not if you allow a little bit of circuit network. Here's how:

Build a standard 4-to-1 pyramid. Hook the unused output back into the unused input. Attach one belt of all three inputs to the same circuit, holding the number of items on each input belt. Enable the feedback loop only when that number is more than 18 (i.e., only enable the feedback loop when all three lanes have items on them).

Doing a test where each input lane uses a different item, and summing up the results via flowmeter, confirms that, after a short settling period, the consumption rate on a blue belt over three seconds is exactly 40 items each if all three are enabled, or 60 items each for the two active inputs if only two are enabled, for each combination of two lanes.

I guess it might not work correctly if one of the lanes is <⅓ belt and the other two are >⅓ belt. But with that kind of disparity of input, the idea of perfect balancing is already sort of ill-defined. When you're reducing the number of belts, you usually just care about the balancer itself not being the throughput bottleneck; guaranteeing exactly even pull of all inputs is pretty much limited in use-case to even drawing between railway carriages, where all the inputs should be always saturated anyways.

EX_plode
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Postby EX_plode »

jcranmer wrote:You say that it's impossible to build a perfect 3-1 balancer that will still balance its inputs evenly, even if some of them are missing. It's not, at least not if you allow a little bit of circuit network. Here's how:

Build a standard 4-to-1 pyramid. Hook the unused output back into the unused input. Attach one belt of all three inputs to the same circuit, holding the number of items on each input belt. Enable the feedback loop only when that number is more than 18 (i.e., only enable the feedback loop when all three lanes have items on them).

You are quite right, I have tested it and it does work.
Working at full capacity:

Belt Balancers - how they work and how to make them (4)
3-to-1 full
full.jpg (140.33 KiB) Viewed 80974 times

Working with one belt empty:

Belt Balancers - how they work and how to make them (5)
3-to-1 one empty belt
2to1.jpg (138.76 KiB) Viewed 80974 times

Working with two half belts and one empty belt:

Belt Balancers - how they work and how to make them (6)
3-to-1 2 half belts to one whole
2halfto1whole.jpg (138.45 KiB) Viewed 80974 times

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Zavian
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Belt Balancers - how they work and how to make them (7)
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Postby Zavian »

I think it would work without the circuits.

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EX_plode
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Postby EX_plode »

Zavian wrote:I think it would work without the circuits.

Nope. If the loop is active when there are only two full inputs, the balancer pulls twice as much from one input as the other. I have tested it.

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alercah
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Postby alercah »

This is an excellent, helpful post. I am curious about the mathematical theory of balancing and looked into things a bit, it seems that this 3-1 balancer now behaves correctly, and other bugs such as straightforward 4x4 balancers not working correctly seem fixed as well. I imagine this is all due to https://www.factorio.com/blog/post/fff-287? Would love to hear if others disagree.

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Mr. Tact
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Postby Mr. Tact »

jcranmer wrote:

Sun Jul 08, 2018 5:38 am

You say that it's impossible to build a perfect 3-1 balancer that will still balance its inputs evenly, even if some of them are missing. It's not, at least not if you allow a little bit of circuit network. Here's how:

Build a standard 4-to-1 pyramid. Hook the unused output back into the unused input. Attach one belt of all three inputs to the same circuit, holding the number of items on each input belt. Enable the feedback loop only when that number is more than 18 (i.e., only enable the feedback loop when all three lanes have items on them).

Doing a test where each input lane uses a different item, and summing up the results via flowmeter, confirms that, after a short settling period, the consumption rate on a blue belt over three seconds is exactly 40 items each if all three are enabled, or 60 items each for the two active inputs if only two are enabled, for each combination of two lanes.

I guess it might not work correctly if one of the lanes is <⅓ belt and the other two are >⅓ belt. But with that kind of disparity of input, the idea of perfect balancing is already sort of ill-defined. When you're reducing the number of belts, you usually just care about the balancer itself not being the throughput bottleneck; guaranteeing exactly even pull of all inputs is pretty much limited in use-case to even drawing between railway carriages, where all the inputs should be always saturated anyways.

Okay, since no one else has asked I will -- how exactly did you figure that out? Belt Balancers - how they work and how to make them (11)

Professional Curmudgeon since 1988.

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jcranmer
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Postby jcranmer »

The trite answer: math.

The longer answer: in many cases, you can model a splitter as something that distributes all of its inputs equally over its outputs. This allows you to convert any splitter network into a directed graph, with the vertices being splitters and the edges being belts connecting them. You can build a set of linear equations, where each splitter is an equation and the variables are the total throughput on the graph. Manipulating these equations allows you to solve for the outputs in terms of the inputs, even if the graph is cyclic. Usually, I do this under the assumption that there are at least as many outputs as inputs (which adds a sanity condition that no belt should ever have more than 100% items going through it), but I figured that the mirror case can work if the mirror case is applied: the problem of one belt evenly distributing to three output belts being isomorphic to the the problem of one output belt evenly pulling from three input belts. I did test it, of course.

Building a "perfect" M-N balancer, when M≤N, works like this: when N is a power of 2, an N-N balancer is built as a recursive butterfly network (build 2 N/2-N/2 balancers, and then hook one output from each sub-balancer into two outputs). When N is not a power of 2, you build the next largest power-of-2 balancer, and then hook the unused outputs up to unused inputs to go around again. An M-N balancer (when M<N) is built by building an N-N balancer and simply ignoring excess inputs. I don't actually have a formal proof for the non-power-of-2 case, but the sketch of correctness is that you're not gumming things up as you would by leaving splitters with no outputs; in the steady state, the total output must equal the total input (since you're not accumulating things somewhere); and the correctness of the underlying butterfly network means that all of the outputs must have identical output.

I will point out one complication with this model, which is why I put "perfect" in scare quotes. Essentially, it assumes that the output is always going to be ready to drain a splitter rather than filling up and clogging the network. The resulting networks can't balance things perfectly if some inputs aren't producing and some outputs aren't consuming. The most obvious failure is in the 4-4 balancer: this model says you need 4 splitters to do the trick, while the usual blueprint people use has 6 splitters. That's because the 4-splitter model can only route one full lane of the bottom half of input to the top half of output, so if the top inputs aren't producing and the bottom outputs aren't consuming, the balancer can only deliver 1 belt worth of goods instead of the 2 that the inputs and outputs are capable of producing/consuming. The 2 extra splitters add another belt's worth of cross-half capacity to allow any combination of inputs to deliver to an equal number of outputs at full throughput. This model of balancer I've seen called "count-perfect" or "full-throughput". There is a mathematical model that satisfies this case (switching networks), but I'm nowhere near as well-versed there as I am in linear algebra and graph theory, so I've eschewed it.

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Itemfinder
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Belt Balancers - how they work and how to make them (13)
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Postby Itemfinder »

jcranmer wrote:

Wed May 08, 2019 1:47 am

I will point out one complication with this model, which is why I put "perfect" in scare quotes. Essentially, it assumes that the output is always going to be ready to drain a splitter rather than filling up and clogging the network. The resulting networks can't balance things perfectly if some inputs aren't producing and some outputs aren't consuming. The most obvious failure is in the 4-4 balancer: this model says you need 4 splitters to do the trick, while the usual blueprint people use has 6 splitters. That's because the 4-splitter model can only route one full lane of the bottom half of input to the top half of output, so if the top inputs aren't producing and the bottom outputs aren't consuming, the balancer can only deliver 1 belt worth of goods instead of the 2 that the inputs and outputs are capable of producing/consuming. The 2 extra splitters add another belt's worth of cross-half capacity to allow any combination of inputs to deliver to an equal number of outputs at full throughput. This model of balancer I've seen called "count-perfect" or "full-throughput". There is a mathematical model that satisfies this case (switching networks), but I'm nowhere near as well-versed there as I am in linear algebra and graph theory, so I've eschewed it.

Check this out..
https://www.reddit.com/r/factorio/comme ... dium=web2x

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Belt Balancers - how they work and how to make them (2025)

FAQs

Belt Balancers - how they work and how to make them? ›

Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. That means that a splitter can be used to put an equal amount of items on two belts. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create.

What is a belt balancer? ›

A belt balancer is a set of buildings that makes multiple balanced (averaged) output belts from unbalanced inputs. If the balancer has number N of input ports and M of output ports, it is called as “N:M balancer”. For example, splitter can be described as "a 1:3 balancer".

What is the balance belt used for? ›

The Balance Shaft Belt, most common in four-cylinder engines, moves the balance shaft, the mechanism that helps reduce vibration in the motor. The belt typically attaches to both the balance shaft and the crank shaft. Like any kind of belt, the balance shaft belt can wear out and need replacement.

What is the difference between belt balancer and lane balancer Factorio? ›

If you have two belts and the flow on one is larger than the other then you need a belt balancer, basically just a splitter if you have only two belts, but there are more complex balancers for 4 belts. If the flow on one of the two lanes on a belt is larger than the other then you need a lane balancer.

How does a balancer work? ›

A balancing machine does what it sounds like it does — it measures the level of unbalance within parts through vibration analysis.

What is the function of the balancer? ›

Load balancers improve application performance by increasing response time and reducing network latency. They perform several critical tasks such as the following: Distribute the load evenly between servers to improve application performance. Redirect client requests to a geographically closer server to reduce latency.

How do you connect conveyor belts together? ›

Conveyor belt connecting – Mechanical connection

This method involves the use of special buckles, screws, hooks or snaps to connect the two ends of the tape. These elements are placed along the edge of the tape and then clamped, creating a permanent connection.

Why do Factorio balance belts? ›

Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Balancers that are input balanced take evenly from all input belts/belt lanes. Balancers that are output balanced distribute evenly to all output belts/belt lanes. Ideally, a balancer should be input and output balanced.

What are weighted belts used for? ›

A weightlifting belt has two main purposes. It reduces stress on the lower back while the person is lifting in an upright position, and it prevents back hyperextension during overhead lifts.

What happens if the balance shaft belt breaks? ›

When the balance shaft belts break, quite often people don't notice as the engine doesn't run -really- rough or anything, just a bit rougher than normal... however when you continue to drive this way you run the risk of the main belt catching the debris from t he balance belt.

What type of belt is slimming? ›

Wear a wide belt with low-rise jeans

This positioning allows for creating a slimming silhouette without any added bulges from cinching too much fabric on top or below the belt. For best results, make sure the belt is wide enough to cover your midsection while making you look sleek and slim.

Why use trains instead of belts factorio? ›

Past a couple screens of distance trains are both cheaper, faster and raising the throughput requires only a fraction of the setup cost unlike pipes or belts that need brand new lines every time. A yellow belt only transports 15 items per second, at a speed of 1.875 tiles per second.

How do you make a belt balancer in Factorio? ›

Re: Belt Balancers - how they work and how to make them

Here's how: Build a standard 4-to-1 pyramid. Hook the unused output back into the unused input. Attach one belt of all three inputs to the same circuit, holding the number of items on each input belt.

How do you mix belts in Factorio? ›

Belts going across a splitter will have items from the splitter moving to one side of the crossing belt. Commonly, merging and un-merging is done by using a splitter.

What does a balancer do in a car? ›

As the engine operates, harmonics from combustion resonate through the crank. The job of the balancer is to help eliminate these harmonics before the cause problems. The circular device, made of rubber and metal, is bolted at the front end of the crankshaft to help absorb vibrations.

What is the function of the engine balancer? ›

Balance shafts are used in internal combustion engines to reduce or eliminate the free mass forces of a reciprocating engine to reduce operating noise and vibration. For this purpose, imbalances (eccentric with respect to a rotation axis arranged weights) attached to the balance shaft.

What is the purpose of a wheel balancer? ›

A wheel balancer prevents troublesome vibrations that cause wear on tires and suspension. If your shop has a wheel balancer handy, the most common cause of wheel vibrations—unbalanced tires—can be fixed in minutes.

What is the purpose of a harmonic balancer? ›

The harmonic balancer (also known as the crankshaft damper) is a round disc made of rubber and metal that absorbs vibrations caused by the engine cylinders' firing. It protects the crankshaft.

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