Vanny (Good Ending) - Five Nights at Freddy's: Security Breach Guide - IGN (2024)

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To get the second of two Vanny-focused endings, you'll need to have found Vanny's secret hideout in Fazer Blast at 04:00 AM. It's located through a vent found in the main Fazer Blast office, just behind where you grab the Fazerblaster. You can head back there anytime before 06:00 AM to unlock the opportunity to complete both Vanny endings. You'll know you've unlocked the choice because you'll hear Freddy and Gregory discuss the office and its sinister inhabitant.

Now, to get the good Vanny ending, there are several special requirements you'll need to complete. We'll run through these below, but the main thing to note is that you shouldn't proceed with Freddy's Ocular upgrade until these are complete. Once the clock hits 5:40, you'll want to make sure these special requirements are finished before moving on to 6:00 AM.

If you want to see the other choice you'll be able to unlock through discovering Vanny's hideout, take a look at IGN's Vanny (Bad Ending) Walkthrough.

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There's a lot of individual parts to this final quest, so if you're looking for a specific section, use the links below:

  • Princess Quest
  • Princess Quest II
  • The Ascent
  • Princess Quest III

Princess Quest

Now, before you head to Vanny's hideout, you'll need to seek out two arcade machines known as Princess Quest and Princess Quest II. The Princess Quest name will be instantly recognisable to those who played Five Nights at Freddy's: Help Wanted, as the arcade machine made its first appearance there and contained a tantalising mystery fans have been trying to solve ever since.

You'll need to beat both Princess Quest and Princess Quest II to unlock the opportunity to get Security Breach's most uplifting ending. The first Princess Quest game can be found in The Famous Glamrock Beauty Salon, which is to the right of the shutter leading to the corridor to Roxy's Raceway. When entering the Glamrock Beauty Salon, head to the closet at the back of the main area to find the arcade machine.

Upon starting up the game, you'll appear in a stone room. Head to the top left of the screen to grab an extra heart. Now, walk through to the next area. You'll be in a room with four fire pits. Light them using your torch to open an exit on the right.

You'll arrive in a large, rectangular room. Dodge the ghosts and light the five fire pits dotted throughout the room. There will be two on the left, two on the right and one in the middle. You'll unlock a door on the right-hand side of the room after they're alight. Enter it.

In this area, there's a chest on the stage containing a key. Unlock it from the floor rather than head to the stage's stairs and quickly walk back to the entrance before the spirit bunnies attack you. Now, head past the ghosts again and exit via the locked door in the centre of the room.

You'll find yourself in a dimly-lit hall with seven fire pits. You'll need to light these, however, a legion of spirit bunnies will give chase. Try and position yourself so they're following you in a line and then sweep the room in a circle. You should find each fire pit is near to the wall, so move around the room and watch for your pursuers. After all seven are lit, head out the now-open door at the top of the hall.

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You'll emerge in an area with a locked purple door. Head to the right and you'll find yourself in a dimly-lit maze. The exit is in the top right-hand corner, so you'll want to head that way while making sure you dodge spirit bunnies as you go. If you get overwhelmed, employ the same tactic as last time and try and force enemies into a line. Once you reach the exit, you'll arrive in a cemetery.

Grab the chest at the top of the screen and walk to the gravestones. You'll have to light the fire pits in front of the headstones in order of how many yellow stones they're sporting. Light the grave on the bottom right first, then the one in the centre. Next, light the top centre grave, then the bottom centre, before finishing off the sequence by lighting the one in the top right. It'll open a path to an exit.

Head through and you'll reach a chamber with a purple chest and a fire pit. Open the chest, grab the key, light the fire and then cross over the walkway to reach an exit. You'll arrive back at the locked purple door which you can now unlock with the purple key. Enter the room ahead and you'll come face to face with a purple monster, ending the game.

Princess Quest II

The second Princess Quest cabinet can be found in the Fazcade. This is the same area Gregory must visit to fix the broken head during the Roxy Raceway mission at 05:00 AM. Once you're there, Gregory will need to head down the long corridor where he was forced to run from DJ Music Man. To those who've yet to complete that mission, the corridor in question is right next to the Fazcade's security office. Princess Quest II will be waiting there for you to play.

This time around, you'll load into a large courtyard, with an elderly man informing you that you must take a blade known as the Sword of Light and venture forth. This means you'll be able to attack now, which makes Princess Quests' enemies a lot easier to deal with.

Make your way to the bottom of the courtyard and enter the wooden door in front of you. You'll find a long, dark chamber filled with spirit bunnies. They'll take three hits to finish but will be bounced back by your attack, so stand firm and spam your attack to defeat them. Every enemy drops a heart, so don't be scared of taking hits. Head right and up to find a chest with an extra heart, then make your way back down to find a doorway to the next area.

The next area will be similar, but this time around you'll have ranged enemies attacking you. These small black creatures will only take one hit, so dodge their projectiles and get in close for a kill. Follow the path down, to the left, up and then to the left again to find an exit to the room.

Ahead will be a fire pit that, when lit, forms a stone bridge back to the first area. Don't cross over just yet. Push down and defeat the spirit bunnies and ranged monsters located below. On the right, you'll find another heart chest. Grab it and then continue down the path to find another doorway.

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Inside, there will be a room with five fire pits, spirit bunnies and ranged monsters. Light the fire pits to unlock the gate in the centre and provide access to the chest locked within. It'll contain a key. Return to the main courtyard via the bridge you created earlier and then unlock the door at the top of the area.

Inside, you'll find red, purple and orange fire pits. Light the red fire to form a shadow that will run parallel to whatever you're doing. Use the shadow to light the purple fire and then light the orange fire yourself. This will form a bridge to the door on the left. Enter it and you'll find yourself in a maze filled with ranged enemies and ghosts. There are seven fire pits to find here, with three on the right, three in the centre and one on the left. Light them all to unlock a door at the bottom of the chamber.

This will lead you to a long room. Head to the right and fight any ghosts you come in contact with until you reach a door. It will lead back to the courtyard. In the centre of the outside area, there will now be a red fire, three purple fires and three orange fires. Your goal is to make these fires form a circle. To do that, first use the princess and the shadow to light every fire. This will spawn purple and orange fire pits in the bottom left-hand and right-hand corners respectively. These two new fires (which, for clarity, we'll refer to as the shadow's fire and the princess' fire), will rotate the six fires above.

To make the circle, use the shadow's fire to spin the three purple fires so they're parallel to the three orange fires. Then, use the princess' fire to spin the six fires into a circle. This section can be buggy and the door sometimes doesn't open, so keep rotating the fires using the princess' fire until the game registers it's working.

Once it's open, continue on through to find the elderly man once again. He'll congratulate you and allow you to access a glitching purple door. Once inside, you'll find yourself in a very familiar security office and the game will end.

With both arcade machines completed, it's now time to hunt down Vanny. Keep playing until the hour hits 06:00 AM and Freddy gives you the option to seek out the villainous bunny.

The Ascent

Once you pick the Vanny option, you'll instantly get a cutscene showing Freddy and Gregory invading Fazerblast and fighting their way to the villain's hideout. Freddy will be attacked by security bots and dismantled, leaving Gregory to split off and make the ascent alone.

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You'll then spawn in front of the path to the office. Now, this section is chaotic and there's not much point hiding, so your best option is to run. Once you get the route down, you should be able to weave past the animatronics, especially if you've picked up some stamina upgrades throughout your travels.

Head through the door in front of you and, if you need to, recharge your flashlight at the charging station to your right. You don't want to linger too long in any area in this level, so once it's fully maxed, run out the door on the opposite side of the room.

Follow the path ahead until you reach a red security door leading into a large room filled with pipes, grates and machines. Roxy will be waiting in here, although she's blind, which you can use to your advantage. Run to the right and dodge her charge attack before moving ahead and weaving between the gaps in the machines. If you're sprinting, Roxy shouldn't pose much of a threat, although moving through the passageways will help to keep her at bay.

Don't worry too much about triggering security bots as you run. They won't cause new animatronics to spawn and, because you're sprinting, the alarm won't make much difference to the strategy.

On the left side of the room should be a shutter you can use to reach a corridor with a patrolling security bot. Run past the bot and down to the floor below.

Ahead, you'll come face to face with Chica, who will sprint at you. Pull out the fazerblaster and stun her before circling around the animatronic. Use the few seconds she's stunned to recoup a little stamina and then sprint up the spiralling staircase. At the top, you'll find a gate you can open that leads to a long walkway. Cross the walkway and on the right you'll see Vanny's office.

Princess Quest III

Upon entering the office you'll notice something interesting. There's a third and final Princess Quest arcade machine to the right of Vanny's bed. Don't head over to the security panel and press the button. This will activate the Bad Vanny Ending. Instead, make your way over to the arcade machine and press play. Don't worry about animatronics. Nothing will sneak up on you while you complete the final iteration of Princess Quest.

The game will pick up where the previous Princess Quest left off. You'll find yourself in the security office. Leave through the door to the right and head up the pizzeria corridor. Be warned, there are several spirit bunnies in front and behind you, so either dodge their attacks and run away or try to manoeuver around them as you fight. At the end of the corridor, you'll find two doors. Continue through the one ahead of you but make a mental note of the door on the left.

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You'll find yourself in a seating area with doors on the left and right. Take the one on the right first. You'll arrive in a room filled with conveyor belts, ghosts and ranged enemies. Make your way to the middle of the room, defeat the enemies in this section and then use the conveyor belts leading up to reach the fire pit above you. Light it and then use the conveyor belts to make your way to the door in the top right-hand corner.

Inside you'll find three fire pits and a chest. Light the red fire pit and then use the newly-spawned shadow to light the inaccessible purple fire in the top left-hand corner. It'll stop the conveyor belt leading to the orange fire pit. Head over to the orange fire pit, light it, and then use the top conveyor belt to reach the chest, netting you the green bonnie plush.

Now, head all the way back to the seating area you used to access the conveyor belt section. With the right side ticked off, make your way over to the door on the left. This section will require you to avoid Foxy, who will be making his way through a maze consisting of wooden fences. Currently, this maze is a little broken and Foxy will frequently get stuck on fences, making him far less threatening. However, he still packs a punch if he gets near.

Your goal is to light three fires in this maze. There's one on the bottom left, one on the top left and one on the top right. If Roxy blocks your path, the best way to thwart him is to exit the maze and run around the exterior. You're faster than him so he'll lag behind, meaning you can re-enter the maze and light the fires before he returns. Once you've lit all three fires, run to the centre of the maze to grab the Vanny mask.

Now, return to the seating area and make your way back to the door you passed when exiting the pizzeria corridor. It'll be just to the left when heading through the door at the bottom of the seating area. Inside is a chest. Open it, and you'll find a key. Use the key to open the curtains at the top of the seating area and enter the path within. You'll face a few spirit bunnies as you move up the route ahead, so be cautious. Once they're finished, you'll arrive at a giant gate. Open it and you'll complete Princess Quest III.

Breaking the Curse

Following the conclusion of Princess Quest III, you'll receive a comic strip showing you the most hopeful conclusion in the game. Gregory leaves the Pizzaplex with Vanessa, who has seemingly been freed from the corrupting control of Glitchtrap and left her Vanny alter-ego behind. Even Freddy survives the encounter, with Gregory taking his head with him in a duffel bag.

After the credits roll, you're even rewarded with a wholesome final image, as the trio sits on a hill eating ice cream together. Congratulations, you've officially completed Five Nights at Freddy's: Security Breach and achieved one of the game's happiest endings.

Want to see the game's true ending? Check out IGN's Canon Ending Guide or head back to the Ending Hub for more ending walkthroughs.

Up Next: True Ending

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  • Collectibles
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In This Guide

Vanny (Good Ending) - Five Nights at Freddy's: Security Breach Guide - IGN (1)

Five Nights at Freddy's: Security Breach

Scott Games

ESRB: Teen
Nintendo SwitchPlayStation 5PlayStation 4PC

Related Guides

OverviewWalkthroughRuin DLC GuideCollectibles

Vanny (Good Ending) - Five Nights at Freddy's: Security Breach Guide - IGN (2024)

FAQs

How to get the good ending in security breach? ›

Good Ending (2 Stars)

To achieve this ending, players must reach the end of the game. From there, they must choose to stay at Freddy Fazbear's Mega Pizzaplex. Players will then have to acquire a Level 7 Security Pass from the Monty Golf section of the establishment, specifically within the Security Office.

How to get Vanny ending security breach? ›

To get the second of two Vanny-focused endings, you'll need to have found Vanny's secret hideout in Fazer Blast at 04:00 AM. It's located through a vent found in the main Fazer Blast office, just behind where you grab the Fazerblaster.

Why can't I choose Vanny ending? ›

To get the first of two Vanny-focused endings, you'll need to have found Vanny's secret hideout in Fazer Blast at 04:00 AM. It's located through a vent found in the main Fazer Blast office, just behind where you grab the Fazerblaster.

Which security breach ending is the true ending? ›

Although Ruin doesn't ever explicitly spell out which ending is deemed the true ending of Security Breach, the expansion heavily hints that the real ending is the Princess Quest ending.

Which FNAF SB ending is canon? ›

The Princess Quest Ending Is Canon For FNAF: Security Breach

The Princess Quest ending in FNAF: Security Breach is generally considered the best ending, but not the true ending. In it, Gregory saves Vanessa and escapes the Pizzaplex with her and Freddy's animatronic head.

Who is controlling Vanny? ›

By collecting a series of tapes left behind by a developer, Vanny unleashes Glitchtrap: a virtual recreation of William Afton that manages to take over her mind. The game shows Vanny's mind control physically, with Afton locking her away behind a large metal door and seizing control.

Why did Vanny become evil? ›

Vanessa, also known as Vanny in the Five Nights at Freddy's franchise, was corrupted by Glitchtrap. During the events of Five Nights at Freddy's: Help Wanted, Glitchtrap tried to control Vanessa, resulting in a semi-complete merge. This left a significant impact on Vanessa, turning her into the sinister Vanny.

What did Vanny do to Gregory? ›

Eventually Gregory would be freed from his brainwashing causing Vanny and Glitchtrap to order the Glamrocks to kill him. While Glamrock Chica, Montgomery Gator and Roxanne Wolf followed her commands, Glamrock Freddy did not (seemingly because he was not connected to the V.

How many endings does FNAF ruin? ›

Five Nights at Freddy's: Security Breach - Ruin has three endings, with each having its own specific set of circ*mstances that need to be achieved to unlock it.

How do you get passed Vanny? ›

Escaping Vanny

Quickly find the gift on the lefthand side of the room. It'll contain a screwdriver. Use the tool to pry off the vent covering next to the table and escape before Vanny can grab you.

Do you wish to stay vanny? ›

When Freddy asks you, "Do you wish to stay?" you must choose the 'Vanny' option. The ending cutscene begins, and Gregory and Freddy will make their way to Vanny's lair; however, Freddy will be disassembled by S.T.A.F.F. bots under Vanny's control.

Why did I get the bad ending in FNAF 3? ›

Not completing the Cake Minigames properly will result in the Bad Ending. The heads of Freddy, Bonnie, Chica, and Foxy can be seen with their eyes glowing, with another glowing head in the background. The Bad Ending, with Golden Freddy's head glowing in the background.

How to get unmasked ending? ›

To unlock the unmasked ending you unlock the exit near a prize counter, but not before Freddy sets everything on fire. Gregory and Freddy then run onto the roof where they meet Vanny and eventually unmask her. Vanny is a woman that resembles the security guard, Vanessa, but it is later shown that Vanny is not Vanessa.

Is there a happy ending in security breach? ›

To get the Good ending, you must obtain Level 7 Security Clearance before 06:00. When it hits 06:00, choose to 'Stay' when prompted by Freddy and then make your way together to the Loading Docks. Using your Security Clearance, go through the 'Exit to Docks' door and choose the option to 'Leave' at the exit beyond this.

How many endings are in Security Breach Ruin? ›

Five Nights at Freddy's: Security Breach - Ruin has three endings, with each having its own specific set of circ*mstances that need to be achieved to unlock it.

How to get VIP ending in security breach? ›

Before you can unlock this ending, you need to complete the Prize Counter mission — this mission takes you to the fire escape behind the VIP Room. But, to use the fire escape, you must be a VIP. Later in the game, you'll be able to do that. To become a VIP, you need to find ~60 items.

How to get the secret ending in Security Breach Ruin? ›

The Scooper ending requires the player to go back through the game and find all the secret cameras at the camera stations. The player can find these cameras by zooming out on the minimap at certain camera stations. Doing so will open doors seen on these cameras, allowing the player to enter the location of this ending.

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